
Renders done in Unity Game engine

Renders done in Unity Game engine; 3 positions available for animation

Renders done in Unity Game engine; 3 positions available for animation

Material Breakdown in IRay with Substance Painter

Unity | Substance Painter | Maya | Photoshop Used for survival or a last resort weapon when ammunition is lost. 5443 tris; 2048 texture. PBR(Physically Based Rendering) workflow.
Renders done in Unity Game engine
Renders done in Unity Game engine; 3 positions available for animation
Renders done in Unity Game engine; 3 positions available for animation
Material Breakdown in IRay with Substance Painter