Baked Lighting and Renders done in Unity Game Engine

TV Monitor; rendered in Substance Painter

TV Monitor; rendered in Substance Painter

TV Monitor; rendered in Substance Painter

Material breakdown in Substance Painter; UVs, AO, Wireframe

Barrels rendered in Substance Painter; Texture maps apply to one material ball

Barrels rendered in Substance Painter; Texture maps apply to one material ball

Barrel rendered in Substance Painter; Top view

Barrel rendered in Substance Painter

Barrel Material Breakdown in Substance Painter; Final, Wireframe, Sculpted work in ZBrush

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