Baked Lighting and Renders done in Unity Game Engine
TV Monitor; rendered in Substance Painter
TV Monitor; rendered in Substance Painter
TV Monitor; rendered in Substance Painter
Material breakdown in Substance Painter; UVs, AO, Wireframe
Barrels rendered in Substance Painter; Texture maps apply to one material ball
Barrels rendered in Substance Painter; Texture maps apply to one material ball
Barrel rendered in Substance Painter; Top view
Barrel rendered in Substance Painter
Barrel Material Breakdown in Substance Painter; Final, Wireframe, Sculpted work in ZBrush