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Baked Lighting and Renders done in Unity Game Engine
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TV Monitor; rendered in Substance Painter
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TV Monitor; rendered in Substance Painter
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TV Monitor; rendered in Substance Painter
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Material breakdown in Substance Painter; UVs, AO, Wireframe
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Barrels rendered in Substance Painter; Texture maps apply to one material ball
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Barrels rendered in Substance Painter; Texture maps apply to one material ball
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Barrel rendered in Substance Painter; Top view
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Barrel rendered in Substance Painter
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Barrel Material Breakdown in Substance Painter; Final, Wireframe, Sculpted work in ZBrush